The Effect of Game-Based Training on Motor Competence, Motivation, and Physical Fitness among Junior High School Students in Makassar, Indonesia
Abstract
Objectives: This study aimed to examine the effect of game-based training on motor competence, motivation, and physical fitness among junior high school students in Makassar, Indonesia.
Materials and Methods: This study used a quasi-experimental design with a pretest–posttest control group. A total of 64 students aged 13–15 years were randomly assigned to an experimental group that received game-based training and a control group that received conventional training. The intervention was conducted for eight weeks, with three sessions per week. Motor competence was assessed using standardized skill tests, motivation was measured using a validated questionnaire, and physical fitness was evaluated through endurance, strength, and agility tests. Data were analyzed using paired sample t-tests and independent sample t-tests.
Results: The results showed that the experimental group experienced significant improvements in motor competence, motivation, and physical fitness after the intervention. Significant differences were also found between the experimental and control groups in posttest scores, with the game-based training group showing better outcomes than the conventional training group (p < 0.05).
Conclusions: Game-based training is an effective approach for improving motor competence, motivation, and physical fitness among junior high school students. These findings suggest that game-based learning activities can be integrated into physical education programs to increase student engagement, support skill development, and improve physical performance.
